PM3.6 - Zero Suit Samus - Subaction - AttackLw4Hold
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Subaction Index: | 0x61 | 
            
            Scripts
            Main
            
GFX
            - AsyncWait(4.0)
- loop Infinite times: - ExternalGraphicEffect(ExternalGraphicEffect { file: 25, graphic: 5, bone: 54, x_offset: 3.0, y_offset: 1.3, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: None, terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 26, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 15.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- SyncWait(5.0)
- GraphicEffect(GraphicEffect { graphic: 26, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 15.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- SyncWait(5.0)
 
SFX
            - AsyncWait(0.0)
- SoundEffectTransient(105)
Other
            - SlopeContourStand { leg_bone_parent: 6 }
- RumbleLoop { unk1: 37, unk2: 0 }